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Dragon Age Inquisition Release Date, Review, and Spoilers: Bio-ware Delays Release by Six Weeks to Upgrade Game Play Experience


Published: Aug 09, 2014 06:50 AM EDT

Dragon Age Inquisition Release Date, Review, and Spoilers: Bio-ware Delays Release by Six Weeks to Upgrade Game Play Experience

Dragon Age  Inquisition is an upcoming role playing game courtesy of bio-ware and the original release date for the game was slated for  October 7, but it has been delayed by six weeks to November 18th in the United States and 21st in Europe. However, Bioware leaked a few details about the game in order to keep the fans anticipating the release which will be later this year. For example, Red Lyrium which is a compound that has the exact opposite properties of Blue Lyrium is going to be introduced. The gamers will also be able to organize their operations through a war table in Skyhold and get the resources that they need such as gold.

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Some of the operations will also be concluded easily and others will require an advisor to resolve who will not be present at the time of the operations implementation. The game is also supposed to introduce a new resource to the play called Influence. This is supposed to provide the user with inquisition perks and these are split into four categories namely; secrets, forces, connections and inquisition. The map will also not be completely accessible as users have to clear certain parts before earning access to others.

According to the executive producer of the game, Mark Darrah, the game is motivated by the decisions of the players. The current modifications have effects on the realms and the characters by increasing choice and context. The characters relationships with each other evolve based on the actions of the player. Concerning, the delay in the release date, he stated that it might not seem like a lot, but the game play will be better and the players will be thankful for it. Apparently, the last bit of time is about polishing the game experience that the developer wants the player to see. As such, the emotional impact of the character via the player will be more realistic and the open spaces are to be more engaging as possible.